Archive for April, 2010

Intel: Light Peak may replace USB 3.0

So, here we are, excited as we can be for the much-anticipated USB 3.0. I mean, who wouldn’t be? USB 2.0 has been around for a few years already and even if it hasn’t overstayed its welcome (yet), we’re dealing with increasingly-larger files to transfer and bigger transfer speeds would actually be great. But despite our anticipation of USB 3.0, it looks like it’s not going to stay as long as its predecessor had.

You guys can blame Light Peak.

What is Light Peak anyway? It is Intel’s code-name for a new high-speed optical cable technology designed to connect electronic devices to each other in a peripheral bus. It has the capability to deliver high bandwidth, starting at 10 Gbps, with the potential ability to scale to 100 Gbps. It is intended as a single universal replacement for current buses such as SCSI, SATA, USB, FireWire, and HDMI. In comparison to these buses, Light Peak is much faster, longer ranged, smaller, and more flexible in terms of protocol support.

Let me repeat: 10 Gbps. Minimum. It can reach up to 100 Gbps. And the best part? It’s compatible with USB devices.

From Electronista:

Intel’s upcoming Light Peak standard could take over from USB 3.0, company senior fellow Kevin Kahn said today at the Intel Developer Forum in Beijing. The 10Gbps peripheral standard was technically built to link up other standards but was seen by Kahn as possibly replacing 5Gbps USB 3.0 altogether in the next few years. He went so far as to treat Light Peak as a finality that may replace any other standard in the future.

“We view this as a logical future successor to USB 3.0,” Kahn told those gathered at the event. “In some sense[s] we’d… like to build the last cable you’ll ever need.”

The Intel fellow also made clear the release plans and noted that Light Peak would only become available to component makers in late 2010. Actual shipping PCs should be ready earlier in 2011.

What do you think?

Posted on April 15, 2010 at by Ade Magnaye

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Smish: apps on your netbook

Smish is an app that lets you organize… apps on your computer. It can work on any PC, and a Mac client is coming soon. Read more…

Posted on April 8, 2010 at by Ade Magnaye

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Play Quake on your browser via HTML 5

This here is the future of gaming, folks. One day in the not-so-distant future, we’ll be playing games on our browsers – without any plugins of some sort.

Played Quake Live before? If you haven’t I suggest you do it – it’s an excellent port of Quake Arena with better graphics, and you play on your browser. However, it uses a plugin, so it’s not exactly the most optimal way to play games on your browser. Same goes for Flash-based games like Farmville.

So what if you can play Quake 2 on your browser – with no plug-in needed? All you need to do it woud be HTML 5 and WebGL. And Google has pulled it off, apparently. Check out the video demo:

According to Download Squad:

They started off with Bytonic Software’s Jake2, a Java port of the open source Quake engine. From there, they re-compiled the engine using the Google Web Toolkit (also OSS), created a WebGL renderer to display the graphics, moved multiplayer communications from UDP to WebSockets (part of the HTML5 spec), and bolted on an emulated filesystem to allow game and preference saves.

However, I’ve looked for the download link in the Google Code page. I can’t find it anywhere. Read more…

Posted on April 6, 2010 at by Ade Magnaye

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